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Day Zero

presented by Lachlan Campbell
at interface.CLUNK - a hands-on edition of interface.click · Nov 3, 2026
https://photos.icloud.com/shared/album/0aaxRihXN1Zofs5W0oTRX_o2Q
A prototype of a game about buying water under extreme scarcity. It’s 2032 & there’s a record-setting drought—so drinking water has become scarce & expensive. In this game, the price of water rapidly fluctuates, you have a limited budget, and you need to decide when to buy the water you need to survive, buying 4 liters per day but no more. In the end, there’s no winning: once we’re bidding against each other for human necessities, we’ve collectively lost. In person, this project came with a physical water bottle controller, which you lift off a magnetic platform to buy water.
find Lachlan online:
https://lachlanjc.com

photos from this demo (6)

📷 organizer · live
📷 organizer · live
📷 organizer · live
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📷 organizer · live
📷 organizer · live

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