A prototype of a game about buying water under extreme scarcity.
It’s 2032 & there’s a record-setting drought—so drinking water has become scarce & expensive. In this game, the price of water rapidly fluctuates, you have a limited budget, and you need to decide when to buy the water you need to survive, buying 4 liters per day but no more. In the end, there’s no winning: once we’re bidding against each other for human necessities, we’ve collectively lost.
In person, this project came with a physical water bottle controller, which you lift off a magnetic platform to buy water.